![]() PLEASE VISIT OUR WEBSITE LINK BELLOW FOR MORE INFORMATION ABOUT PUG PUPPIES. It is not possible to find happiness in anything else. Being a breeder is more of a passion for me than a profession since I get to witness people's faces light up when they successfully adopt a pug puppy from our facility. Minetest's official blog - see what's new in Minetest Minetest Game - The default game for the Minetest engine Minetest Engine documentation (Work in progress. I knew what the future held when I met my wife, who essentially had the same enthusiasm as I have. Minetest is an open source voxel game engine with easy modding and game creation. Overview Repositories Projects Packages People Pinned minetest Public Minetest is an open source voxel game engine with easy modding and game creation C++ 9.1k 1.8k minetestgame Public Minetest Game - The default game for the Minetest engine Lua 1. It was a natural ability to know how to grow, nurture, and care for animals. Type Mod Technical Name digistuff License LGPL-3.Perfect House Of Pugs acquired a passion for animals, and the Pug puppy in particular, at a young age since I grew up in a house with lots of dogs. Supported games are determined by an algorithm, and may not be correct. Supports items from this mod and a few others.ĭocumentation for most of these nodes is available in the "docs" directory. Fits most ICs and can also be placed on normal nodes.Ĭhannel Copier: Makes it easier to copy digilines channels between nodes. ![]() Heatsink: Does absolutely nothing except look kinda neat. ![]() GPU: Contains enough video memory for 8 64圆4 buffers, can draw (very) simple shapes and text on them, can load images into them from a Luacontroller, contains a fully(ish)-featured BitBLT engine for manipulating data and copying it between buffers, and can output the results to rgblightstone panels, digiscreens, or other similar mods using the same data format (nested tables of hex colors). ![]() Uses node timers, so automatically pauses when the mapblock is unloaded and resumes when loaded again. Timer: Sends a digilines message after a configurable delay, with optional looping functionality. Wall Knob: Can be turned to enter a numeric value, goes well with the dimmable lights. Touchscreen: Shows custom UI elements and sends input back to the Luacontroller.īutton: Sends a (configurable) message when pressed. NIC: Allows fetching (quite small amounts of) data from the internet.Ĭontrol Panel: Text display and a few buttons rolled into one. Button: Sends a (configurable) message when pressed. Touchscreen: Shows custom UI elements and sends input back to the Luacontroller. Control Panel: Text display and a few buttons rolled into one. Noteblock: Can play any sound that a mesecons noteblock can, and several that those can't. NIC: Allows fetching (quite small amounts of) data from the internet. Can move to arbitrary positions (with some restrictions of course). Piston: Behaves like both mesecons pistons rolled into one, with some extra features - can extend, retract, retract pulling one node, or retract pulling a whole stack of nodes like a movestone. I/O Expander: Adds an additional four mesecons I/O ports that can be used as any combination of input or output.ĭimmable Light: Can be set to any of 14 light levels (or 15 if "off" counts as one)ĮEPROM: Stores data like SRAM, but can be dug and then placed elsewhere without losing it. ![]() Game Controller: Allows players to control your program using normal movement commands (as in walking, looking around, punching, etc.) Magnetic Card Reader/Writer: Allows writing data to and reading data back out from magnetic cards (included).Įxtra Conductors: Vertical digilines, digimese (connects in all directions), junction box (conducts through one solid node into another junction box) Originally intended for use with traffic signals, but many players have been using them as "security cameras" instead. Player Detector: Reports which players are within a configurable range.Ĭamera: Like the player detector, but can be "aimed" at the ground some distance in front of the node itself. Adds many new nodes that support doing various things via digilines: ![]()
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